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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  3. Buy-to-play - Wikipedia

    en.wikipedia.org/wiki/Buy-to-play

    Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online ...

  4. YouTube Studio - Wikipedia

    en.wikipedia.org/wiki/YouTube_Studio

    YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]

  5. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Many browser games have an "energy bar" that depletes when the player takes actions. These games then sell items such as coffee or snacks to refill the bar. [6] Free-to-play games are free to install and play, but once the player enters the game, the player is able to purchase content such as items, maps, and expanded customization options. [7]

  6. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The type of content can vary from additional downloadable content; new maps and levels for multiplayer games; new items, weapons, vehicles, clothing, or other gear for the player's character; power-ups and temporary buffs; in-game currency, and elements like loot boxes that provide a random assortment of items and rewards. Players do not ...

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Tokyo Game Show, in Makuhari Messe, Chiba City, Chiba Prefecture, Japan, showing off a new game called Tekken 8 in 2023 Gaming conventions are an important showcase of the industry. The major annual video game conventions include Gamescom in Cologne (Germany), E3 in Los Angeles (US), [ 89 ] Penny Arcade Expo , Summer Games Fest , Tokyo Game ...

  8. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Video game live streaming has increased the popularity of many free-to-play games like Fortnite, Call of Duty: Warzone, and Valorant. Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live ...

  9. Season pass (video games) - Wikipedia

    en.wikipedia.org/wiki/Season_pass_(video_games)

    A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.

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