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  2. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  3. Sandcastle (software) - Wikipedia

    en.wikipedia.org/wiki/Sandcastle_(software)

    The reflection file is then processed by the XslTransform.exe tool multiple times to apply various XSL transformations that add data such as a "doc model" and optional version information. Next, an XML-based topic manifest is generated and used by the BuildAssembler.exe program, which generates HTML topic files from the reflection data and XML ...

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The Ecma standard lists these design goals for C#: [17] The language is intended to be a simple, modern, general-purpose, object-oriented programming language. The language, and implementations thereof, should provide support for software engineering principles such as strong type checking, array bounds checking , [ 20 ] : 58–59 detection of ...

  5. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In some scenarios a namespace requires that the global elements that compose it are initialized and finalized by a function or method call. In many programming languages, namespaces are not directly intended to support an initialization process nor a finalization process, and are therefore not equivalent to modules. That limitation can be ...

  6. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    They can be defined on classes, member variables, methods, and method parameters and may be accessed using reflection. In Python , the term "marker interface" is common in Zope and Plone . Interfaces are declared as metadata and subclasses can use implementsOnly to declare they do not implement everything from their super classes.

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.

  8. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    In computing, a namespace is a set of signs (names) that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]