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  2. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The Ecma standard lists these design goals for C#: [17] The language is intended to be a simple, modern, general-purpose, object-oriented programming language. The language, and implementations thereof, should provide support for software engineering principles such as strong type checking, array bounds checking , [ 20 ] : 58–59 detection of ...

  4. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    For example, all packages beginning with java are a part of the Java platform—the package java.lang contains classes core to the language, and java.lang.reflect contains core classes specifically relating to reflection. In Java (and Ada, C#, and others), namespaces/packages express

  5. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Usually this involves some form of reflection or reflection-like API. As an example of how to use JavaFX objects from Java. [32] For creating and interacting with objects entirely at runtime, e.g., interaction with a document object model abstraction, a specific abstraction API must be used. See also example #Interoperability with dynamic ...

  6. Reification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reification_(computer_science)

    The UML class diagram for the Membership example. UML provides an association class construct for defining reified relationship types. The association class is a single model element that is both a kind of association [6] and a kind of class. [7] The association and the entity type that reifies are both the same model element.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    They can be defined on classes, member variables, methods, and method parameters and may be accessed using reflection. In Python , the term "marker interface" is common in Zope and Plone . Interfaces are declared as metadata and subclasses can use implementsOnly to declare they do not implement everything from their super classes.

  9. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In some scenarios a namespace requires that the global elements that compose it are initialized and finalized by a function or method call. In many programming languages, namespaces are not directly intended to support an initialization process nor a finalization process, and are therefore not equivalent to modules. That limitation can be ...