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Tomb Raider: Anniversary is an action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011.
Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
For Tomb Raider II, minor upgrades were made to the engine, with the main improvements being to the AI and smoothing out Lara's model. [83] Tomb Raider III underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. [144] The engine was given a major overhaul for The Last Revelation. The ...
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
In later articles discussing the Tomb Raider series, Legend is generally cited as having restored fans' faith in its brand and its lead character. [120] [121] Following the success of Legend, Crystal Dynamics remade the original game under the title Tomb Raider: Anniversary, which was released in 2007.
GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote.
Tomb Raider: The Angel of Darkness, the sixth installment in the Tomb Raider series, which acted as a direct sequel to Tomb Raider: Chronicles and The Last Revelation, received mixed to negative reviews for its poor controls, gameplay, and various bugs, although the graphics and original soundtrack were praised.
QTEs generally involve the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time. Games played on systems controlled with motion controllers, such as Nintendo's seventh-generation Wii and Nintendo DS, may also implement QTEs with appropriate gestures (for example, the Wii version of Tomb Raider Anniversary requires players to thrust both the ...
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