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50x photograph of magnetic core random access memory from a 4 KiB memory plane. In computing, a core dump, [a] memory dump, crash dump, storage dump, system dump, or ABEND dump [1] consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise terminated ...
A memory debugger is a debugger for finding software memory problems such as memory leaks and buffer overflows. These are due to bugs related to the allocation and deallocation of dynamic memory . Programs written in languages that have garbage collection , such as managed code , might also need memory debuggers, e.g. for memory leaks due to ...
Using non-owned memory: It is common to use pointers to access and modify memory. If such a pointer is a null pointer, dangling pointer (pointing to memory that has already been freed), or to a memory location outside of current stack or heap bounds, it is referring to memory that is not then possessed by the program. Using such pointers is a ...
the first account of a library of reusable code [2] the first API [4] the first explanation of using a memory dump for debugging a program, which the book called a "post-mortem routine" [2] the first use of the term "assembly" in programming, though with a somewhat different meaning than the modern use of the term [5]
Memory forensics is forensic analysis of a computer's memory dump. Its primary application is investigation of advanced computer attacks which are stealthy enough to avoid leaving data on the computer's hard drive. Consequently, the memory (e.g. RAM) must be analyzed for forensic information.
In computer programming, a dumper is a program which copies data from one source (usually a proprietary format) to another (usually in a more easily accessible format). [1] A dumper is a program that saves data from the computer's memory, usually from a foreign process to a (*.dmp) file. Often the process's memory is dumped automatically to ...
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.
Memory space with the size of an unsigned pointer is commonly used for this task, meaning that 32 or 64 bits of reference count storage must be allocated for each object. On some systems, it may be possible to mitigate this overhead by using a tagged pointer to store the reference count in unused areas of the object's memory. Often, an ...