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In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are, [1] and the strength of the relationships between modules. [2] Coupling is not binary but multi-dimensional. [3] Coupling and cohesion. Coupling is usually contrasted with cohesion.
The onion architecture proposed by Jeffrey Palermo in 2008 is similar to the hexagonal architecture: it also externalizes the infrastructure with interfaces to ensure loose coupling between the application and the database. [7] It decomposes further the application core into several concentric rings using inversion of control. [8]
The adapter could reside in the same process space as the bus/hub or execute in a remote location and interact with the hub/bus through industry-standard protocols such as message queues, web services, or even use a proprietary protocol. In the Java world, standards such as JCA allow adapters to be created in a vendor-neutral manner.
Cohesion is often contrasted with coupling. High cohesion often correlates with loose coupling, and vice versa. [2] The software metrics of coupling and cohesion were invented by Larry Constantine in the late 1960s as part of Structured Design, based on characteristics of “good” programming practices that reduced maintenance and ...
Loose coupling occurs when the dependent class contains a pointer only to an interface, which can then be implemented by one or many concrete classes. This is known as dependency inversion . The dependent class's dependency is to a "contract" specified by the interface; a defined list of methods and/or properties that implementing classes must ...
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.
A block is a grouping of code that is treated collectively. Many block syntaxes can consist of any number of items (statements, expressions or other units of code) – including one or zero. Languages delimit a block in a variety of ways – some via marking text and others by relative formatting such as levels of indentation.
The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.