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  2. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    A traditional e-learning development project can take several months. In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [ 2 ] to 220 [ 3 ] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 ...

  3. Elicitus - Wikipedia

    en.wikipedia.org/wiki/Elicitus

    For assessment, the trainers can create and administer quizzes using multiple types of questions like multiple choice, True/False, match the pairs etc. Trainers can also import their Powerpoint presentations into Elicitus and convert the slides into a course. Besides English, Elicitus is available in Arabic and Chinese versions.

  4. LAMS - Wikipedia

    en.wikipedia.org/wiki/LAMS

    The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.

  5. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. [2] LMSs have been adopted by almost all higher education institutions in the English-speaking world. [3]

  6. eFront (eLearning software) - Wikipedia

    en.wikipedia.org/wiki/EFront_(eLearning_software)

    eFront is an eLearning platform (also known as a Course Management System (CMS), or Learning Management Systems (), or Virtual Learning Environment ()). eFront has historically been coming in a number of editions, from an open-source edition to the latest eFrontPro edition (which is the only available one in 2018).

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Early e-learning systems, based on computer-based learning/training often replicated autocratic teaching styles whereby the role of the e-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on computer-supported collaborative learning (CSCL), which encouraged the shared development of knowledge.

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