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Rapid learning (or Rapid eLearning Development) has traditionally referred to a methodology to build e-learning courses rapidly. [1] Typically the author will create slides in PowerPoint, record audio and video narration on top of the slides, and then use software to add tests, or even collaboration activities between the slides.
eFront is an eLearning platform (also known as a Course Management System (CMS), or Learning Management Systems (), or Virtual Learning Environment ()). eFront has historically been coming in a number of editions, from an open-source edition to the latest eFrontPro edition (which is the only available one in 2018).
Adobe Captivate is an authoring tool that is used for creating eLearning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in HTML5 format. [2] For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
Early e-learning systems, based on computer-based learning/training often replicated autocratic teaching styles whereby the role of the e-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on computer-supported collaborative learning (CSCL), which encouraged the shared development of knowledge.
The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. [2] LMSs have been adopted by almost all higher education institutions in the English-speaking world. [3]
In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement. The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model.
eXeLearning is a free / libre software tool under GPL-2 that can be used to create educational interactive web content. [3] eXeLearning can generate interactive contents in XHTML or HTML5 format. It allows you to create easily navigable web pages including text, images, interactive activities, image galleries or multimedia clips.
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