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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    [1] The maximal number of face turns needed to solve any instance of the Rubik's Cube is 20, [2] and the maximal number of quarter turns is 26. [3] These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric), the minimal number of turns is unknown.

  3. A3 problem solving - Wikipedia

    en.wikipedia.org/wiki/A3_Problem_Solving

    Example of a worksheet for structured problem solving and continuous improvement. A3 problem solving is a structured problem-solving and continuous-improvement approach, first employed at Toyota and typically used by lean manufacturing practitioners. [1] It provides a simple and strict procedure that guides problem solving by workers.

  4. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"

  5. Help:Cheatsheet - Wikipedia

    en.wikipedia.org/wiki/Help:Cheatsheet

    sources in the article will appear where {{reflist}} is put, typically under a level 2 section heading (see below) towards the bottom of the page; text between {{}} is for a template.

  6. Mathematical chess problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_chess_problem

    A mathematical chess problem is a mathematical problem which is formulated using a chessboard and chess pieces. These problems belong to recreational mathematics . The most well-known problems of this kind are the eight queens puzzle and the knight's tour problem, which have connection to graph theory and combinatorics .

  7. Constraint (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Constraint_(mathematics)

    In mathematics, a constraint is a condition of an optimization problem that the solution must satisfy. There are several types of constraints—primarily equality constraints, inequality constraints, and integer constraints. The set of candidate solutions that satisfy all constraints is called the feasible set. [1]

  8. Equation - Wikipedia

    en.wikipedia.org/wiki/Equation

    The first use of an equals sign, equivalent to 14x + 15 = 71 in modern notation. From The Whetstone of Witte by Robert Recorde of Wales (1557). [1]In mathematics, an equation is a mathematical formula that expresses the equality of two expressions, by connecting them with the equals sign =.

  9. 20 (number) - Wikipedia

    en.wikipedia.org/wiki/20_(number)

    To represent this, the Japanese language has a special word for "20-years-old" that does not follow the rest of their numbering system. Accordingly, the word 二十歳 is read all at once as "はたち" ( hatachi ) rather than the expected pronunciation of the three characters as "にじゅうさい" ( nijyuusai , which is literally "two," "ten ...

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