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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal ...

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Wide Quarter Video Graphics Array Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9"

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.

  5. 16K resolution - Wikipedia

    en.wikipedia.org/wiki/16K_resolution

    Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  7. Top 25 MySpace games of Dec. 2010: The land beyond ... - AOL

    www.aol.com/news/2010-12-02-top-25-myspace-games...

    Essentially, things over at MySpace could be known as the bizarro world of social gaming. In a land where MySpace is second fiddle to Facebook, so is Zynga to Playdom in a strangely mirroring way ...

  8. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  9. Top 25 MySpace Games list for December doesn't change much - AOL

    www.aol.com/news/2009-12-01-top-25-myspace-games...

    The game line-up for MySpace also has not changed much, with the games list almost identical to that of 2008, albeit with some shifts in position. As last year, the top two games are Mobsters and ...