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  2. Meditjin - Wikipedia

    en.wikipedia.org/wiki/Meditjin

    Christopher Brown from With Guitars said "'Meditjin' is drenched in positive vibes and brings the raw energy of early singles such as "Marryuna", as well as the sound of the Yidaki (aka Didgeridoo) – an instrument that originated with the Yolngu and Galpu people of North East Arnhem Land." [8]

  3. Marryuna - Wikipedia

    en.wikipedia.org/wiki/Marryuna

    Molly McLaughlin from Purple Sneakers said "'Marryuna' is a danceable party track that incorporates influences from previous generations of Indigenous artists alongside contemporary hip-hop. With a pulsing bass line and bouncy synths, the production is crowded and dynamic in the best way, matching Baker Boy's raucous energy.

  4. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    CRI-ADX - created by CRI Middleware, it is highly used in Dreamcast games. FMOD; Miles Sound System - audio authoring tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic.

  5. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Creating and producing video game music requires strong teams and coordination among the different divisions of game development. [1] As the market has expanded, so have the types of jobs in game music. The process often starts with the game designer, who will have a specific musical theme or genre in mind for the game. [1]

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video game development milestones follow a similar process as with other software development. Commercial game development projects may be required to meet milestones set by the publisher. Milestones mark major events during game development and are used to track game's progress. [157]

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  8. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    The main hardware used in N64 game development was the Partner-N64 Development Kit, [11] [12] and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware component in N64 development was the NU64 Flash Gang Writer, which allowed developers to copy data from one ...

  9. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]