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  2. Static timing analysis - Wikipedia

    en.wikipedia.org/wiki/Static_timing_analysis

    The arrival time of a signal is the time elapsed for a signal to arrive at a certain point. The reference, or time 0.0, is often taken as the arrival time of a clock signal. To calculate the arrival time, delay calculation of all the components in the path will be required. Arrival times, and indeed almost all times in timing analysis, are ...

  3. Delay calculation - Wikipedia

    en.wikipedia.org/wiki/Delay_calculation

    A more complex model called Delay Calculation Language, [4] or DCL, calls a user-defined program whenever a delay value is required. This allows arbitrarily complex models to be represented, but raises significant software engineering issues. Logical effort provides a simple delay calculation that accounts for gate sizing and is analytically ...

  4. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  5. Timing closure - Wikipedia

    en.wikipedia.org/wiki/Timing_closure

    When the delay through the elements is greater than the clock cycle time, the elements are said to be on the critical path. The circuit will not function when the path delay exceeds the clock cycle delay so modifying the circuit to remove the timing failure (and eliminate the critical path) is an important part of the logic design engineer's task.

  6. Propagation delay - Wikipedia

    en.wikipedia.org/wiki/Propagation_delay

    In computer networks, propagation delay is the amount of time it takes for the head of the signal to travel from the sender to the receiver. It can be computed as the ratio between the link length and the propagation speed over the specific medium. Propagation delay is equal to d / s where d is the distance and s is the wave propagation speed.

  7. Time-invariant system - Wikipedia

    en.wikipedia.org/wiki/Time-invariant_system

    If a system is time-invariant then the system block commutes with an arbitrary delay. If a time-invariant system is also linear, it is the subject of linear time-invariant theory (linear time-invariant) with direct applications in NMR spectroscopy, seismology, circuits, signal processing, control theory, and other technical areas.

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  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.