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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
An Nvidia GeForce Go 7600 graphics chip soldered onto the motherboard of an HP Pavilion dv9000 series laptop. Since the GeForce 2 series, Nvidia has produced a number of graphics chipsets for notebook computers under the GeForce Go branding. Most of the features present in the desktop counterparts are present in the mobile ones.
Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
Nvidia's stock, for instance, trades on a PEG (price to expected earnings growth) ratio of a mere 0.5 times. A PEG ratio below 1 is often viewed by Wall Street as a potentially undervalued ...
The company TransGaming marketed as a monthly subscription its own proprietary fork of Wine called WineX in October 2001, later renamed Cedega in 2004 and discontinued in 2011, which aimed for greater compatibility with Microsoft Windows games. A special Gaming Edition of Mandrake Linux 8.1 was released that featured WineX packed in with The ...
As of 2010 the fastest PC processor reached 109 gigaFLOPS (Intel Core i7 980 XE) [51] in double precision calculations. GPUs are considerably more powerful. For example, Nvidia Tesla C2050 GPU computing processors perform around 515 gigaFLOPS [ 52 ] in double precision calculations, and the AMD FireStream 9270 peaks at 240 gigaFLOPS.
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ).