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  2. Debugging - Wikipedia

    en.wikipedia.org/wiki/Debugging

    The debugging skill of the programmer can be a major factor in the ability to debug a problem, but the difficulty of software debugging varies greatly with the complexity of the system, and also depends, to some extent, on the programming language(s) used and the available tools, such as debuggers.

  3. Debugging data format - Wikipedia

    en.wikipedia.org/wiki/Debugging_data_format

    Modern debugging data formats store enough information to allow source-level debugging. High-level debuggers need information about variables, types, constants, subroutines and so on, so they can translate between machine-level storage and source language constructs.

  4. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...

  5. Algorithmic program debugging - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_program_debugging

    Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.

  6. Programming language design and implementation - Wikipedia

    en.wikipedia.org/wiki/Creation_of_a_Programming...

    He also identifies a number of shortcomings in (then) current programming languages. “a programming language is a tool which should assist the programmer in the most difficult aspects of his art, namely program design, documentation, and debugging.” “objective criteria for good language design may be summarized in five catch phrases:

  7. Record and replay debugging - Wikipedia

    en.wikipedia.org/wiki/Record_and_replay_debugging

    Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger to help diagnose and resolve defects. [1] The concept is analogous to the use of a flight data recorder to diagnose the cause of an airplane flight malfunction.

  8. Object file - Wikipedia

    en.wikipedia.org/wiki/Object_file

    The metadata that object files may include can be used for linking or debugging; it includes information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, and debugging or profiling information. Other metadata may include the date and time of ...

  9. Program slicing - Wikipedia

    en.wikipedia.org/wiki/Program_slicing

    In computer programming, program slicing is the computation of the set of program statements, the program slice, that may affect the values at some point of interest, referred to as a slicing criterion. Program slicing can be used in debugging to locate source of errors more easily.