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The following is a list of games that, at some point, came as pack-in games for a video game system. Pages in category "Pack-in video games" The following 73 pages are in this category, out of 73 total.
A Nintendo DS Lite (left) and an original DS (right) The Nintendo DS Lite measures 73.9 mm (2.91 in) tall, 133 mm (5.2 in) wide, and 21.5 mm (0.85 in) deep. The top screen is a backlit, 3.12-inch, transmissive TFT color LCD with 256x192-pixel resolution and .24 mm dot pitch, capable of displaying a total of 262,144 colors.
The Nintendo DS [note 1] is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005.The DS, an initialism for "Developers' System" or "Dual Screen", [7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone, and support for wireless connectivity. [8]
The game received a Source Engine remake named Day of Defeat: Source. Day of Infamy: Insurgency: 2016 January 16 [21] 2017 March 23 A WWII remake of Insurgency. DayZ: ARMA 2: 2013 February 21 2013 December 16 The standalone version has been released as a full version on 13 December 2018. Dear Esther: Half-Life 2: 2008 2012 February 14 [22] Dino ...
Microsoft Entertainment Pack, also known as Windows Entertainment Pack [2] or simply WEP, is a collection of 16-bit casual computer games for Windows. There were four Entertainment Packs released between 1990 and 1992. These games were somewhat unusual for the time, in that they would not run under MS-DOS.
2 Local Full Starsiege: Tribes: PC: FPS: 1998 128* Online Full * according to the developers of its networking model [2] Far Cry 6: PC, Xbox One, PS4: FPS: 2021 2 Online Full Sky Force Reloaded: PC, XB360, Xbox One, Switch: Scrolling shooter: 2017 2 Local Full Fire Truck: Arcade: Racing: 1978 2 Local Shared SpeedRunners: PC, XB360, Xbox One ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.