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  2. Continuous-time random walk - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_random_walk

    In mathematics, a continuous-time random walk (CTRW) is a generalization of a random walk where the wandering particle waits for a random time between jumps. It is a stochastic jump process with arbitrary distributions of jump lengths and waiting times. [1] [2] [3] More generally it can be seen to be a special case of a Markov renewal process.

  3. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion ), the search path of a foraging animal, or the price of a fluctuating ...

  4. doctest - Wikipedia

    en.wikipedia.org/wiki/Doctest

    A blank line, or another line starting with the primary prompt is seen as the end of the output from the command. The doctest module looks for such sequences of prompts in a docstring, re-executes the extracted command and checks the output against the output of the command given in the docstrings test example.

  5. Step detection - Wikipedia

    en.wikipedia.org/wiki/Step_detection

    By considering a small "window" of the signal, these algorithms look for evidence of a step occurring within the window. The window "slides" across the time series, one time step at a time. The evidence for a step is tested by statistical procedures, for example, by use of the two-sample Student's t-test.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Linear code sequence and jump - Wikipedia

    en.wikipedia.org/wiki/Linear_code_sequence_and_jump

    a sequence of one or more consecutively numbered basic blocks, p, (p+1), ..., q, of a code unit, followed by a control flow jump either out of the code [unit] or to a basic block numbered r, where r≠(q+1), and either p=1 or there exists a control flow jump to block p from some other block in the unit. (A basic block to which such a control ...

  8. Jump process - Wikipedia

    en.wikipedia.org/wiki/Jump_process

    Poisson process, an example of a jump process; Continuous-time Markov chain (CTMC), an example of a jump process and a generalization of the Poisson process; Counting process, an example of a jump process and a generalization of the Poisson process in a different direction than that of CTMCs; Interacting particle system, an example of a jump ...

  9. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    For example, it was used in the analysis of the Markov equation back in 1879 and in the 1953 paper of Mills. [ 1 ] In 1988, the method came to the attention to mathematical olympiad problems in the light of the first olympiad problem to use it in a solution that was proposed for the International Mathematics Olympiad and assumed to be the most ...