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  2. Continuous-time random walk - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_random_walk

    In mathematics, a continuous-time random walk (CTRW) is a generalization of a random walk where the wandering particle waits for a random time between jumps. It is a stochastic jump process with arbitrary distributions of jump lengths and waiting times. [1] [2] [3] More generally it can be seen to be a special case of a Markov renewal process.

  3. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion ), the search path of a foraging animal, or the price of a fluctuating ...

  4. doctest - Wikipedia

    en.wikipedia.org/wiki/Doctest

    Demonstration doctests ===== This is just an example of what a README text looks like that can be used with the doctest.DocFileSuite() function from Python's doctest module. Normally, the README file would explain the API of the module, like this: >>> a = 1 >>> b = 2 >>> a + b 3 Notice, that we just demonstrated how to add two numbers in Python ...

  5. Step detection - Wikipedia

    en.wikipedia.org/wiki/Step_detection

    Many algorithms explicitly fit 0-degree splines to the noisy signal in order to detect steps (including stepwise jump placement methods [2] [8]), but there are other popular algorithms that can also be seen to be spline fitting methods after some transformation, for example total variation denoising.

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Control jumps to the specified line number and then continues on the next line on return. 10 REM A BASIC PROGRAM 20 GOSUB 100 30 GOTO 20 100 INPUT “ GIVE ME A NUMBER ” ; N 110 PRINT “ THE SQUARE ROOT OF ” ; N ; 120 PRINT “ IS ” ; SQRT ( N ) 130 RETURN

  7. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    For example, it was used in the analysis of the Markov equation back in 1879 and in the 1953 paper of Mills. [ 1 ] In 1988, the method came to the attention to mathematical olympiad problems in the light of the first olympiad problem to use it in a solution that was proposed for the International Mathematics Olympiad and assumed to be the most ...

  8. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The no-three-in-line drawing of a complete graph is a special case of this result with =. [12] The no-three-in-line problem also has applications to another problem in discrete geometry, the Heilbronn triangle problem. In this problem, one must place points, anywhere in a unit square, not restricted to a grid. The goal of the placement is to ...

  9. Rough path - Wikipedia

    en.wikipedia.org/wiki/Rough_path

    In stochastic analysis, a rough path is a generalization of the notion of smooth path allowing to construct a robust solution theory for controlled differential equations driven by classically irregular signals, for example a Wiener process. The theory was developed in the 1990s by Terry Lyons. [1] [2] [3] Several accounts of the theory are ...