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The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic.
An example of bloom in a computer-generated image (from Elephants Dream).The light on the bright background bleeds on the darker areas, such as the walls and the characters.
Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.
A tone is produced either by mixing a color with gray, or by both tinting and shading. [1] Mixing a color with any neutral color (including black, gray, and white) reduces the chroma , or colorfulness , while the hue (the relative mixture of red, green, blue, etc., depending on the colorspace) remains unchanged.
Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.
A line drawing is the most direct means of expression. This type of drawing without shading or lightness, is usually the first to be attempted by an artist. It may be somewhat limited in effect, yet it conveys dimension, movement, structure and mood; it can also suggest texture to some extent. [6]
Patterns in the frosted glass form leading lines which help draw in the viewer's eye in this photograph of a ledge in the Brooklyn Botanic Garden. Lines are optical phenomena that allow the artist to direct the eye of the viewer. The optical illusion of lines does exist in nature, and in visual arts, elements can be arranged to create this ...
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
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