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APICO is a 2D beekeeping simulation and resource management game. Set in an archipelago where bees are commonplace, the player is tasked with discovering all of the species of bee in the world through exploration and cross-breeding. The game takes inspiration from real-life genetics and biology, with Punnett squares taking a key role in gameplay.
The scout bees are translated from a few employed bees, which abandon their food sources and search new ones. In the ABC algorithm, the first half of the swarm consists of employed bees, and the second half constitutes the onlooker bees. The number of employed bees or the onlooker bees is equal to the number of solutions in the swarm.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .
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The design of swarm robotics systems is guided by swarm intelligence principles, which promote fault tolerance, scalability, and flexibility. [1] Unlike distributed robotic systems in general, swarm robotics emphasizes a large number of robots. While various formulations of swarm intelligence principles exist, one widely recognized set includes:
Pheromone-based communication is one of the most effective ways of communication which is widely observed in nature. Pheromone is used by social insects such as bees, ants and termites; both for inter-agent and agent-swarm communications. Due to its feasibility, artificial pheromones have been adopted in multi-robot and swarm robotic systems.
Permanent link; Page information; Cite this page; ... Realm Works is a computer engine published by Lone Wolf Development as a play aid for role-playing games.
The Realm Online, originally known as The Realm, is a long-running massively multiplayer online role playing game (MMORPG) initially launched by Sierra On-Line in December 1996 for Windows PC. [1] It was designed in the tradition of graphical MUDs , [ 2 ] before the usage of the terms " massively multiplayer " and "MMORPG". [ 3 ]