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  2. Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Lights_Out_(game)

    Selecting a square changes it and the surrounding squares. Lights Out is an electronic game released by Tiger Electronics in 1995. [1] The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights.

  3. Talk:Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Lights_Out_(game)

    The table for 3 x 3 grid is: 3x3 === A -> -BC B -> ABC C -> AB- So, the strategy becomes: If A is the first light that is on in the bottom row, then press B in the top row and bring down the lights to the bottom row. If B is the first light that is on in the bottom row, then press A in the top row and bring down the lights to the bottom row.

  4. Black Out! - Wikipedia

    en.wikipedia.org/wiki/Black_Out!

    Black Out! Black Out! is a 2012 puzzle homebrew video game developed and published by Stormworks Interactive for the Atari Jaguar and Atari Jaguar CD. It is the first and only title shipped currently by Stormworks Interactive. In the game, the player must turn off all the light bulbs in a 3x3 grid pattern with the lowest amount of moves ...

  5. Light Up (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Light_Up_(puzzle)

    Light Up (puzzle) Moderately difficult Light Up puzzle (solution) Light Up (Japanese: 美術館 bijutsukan, art gallery), also called Akari (明かり, light) is a binary-determination logic puzzle published by Nikoli. As of 2011, three books consisting entirely of Light Up puzzles have been published by Nikoli.

  6. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...

  8. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion that an omniscient ...

  9. Rubik's Slide - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Slide

    The puzzle, unlit. The puzzle is based around a 3x3 grid of translucent panels, each panel being illuminated from below with red and blue LEDs. The bank of panels is mounted on a central spring-loaded pivot that can both slide a short distance in each of the four cardinal directions, as well as rotate or yaw slightly around the pivot.