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The Entertainment Software Rating Association (Persian: اسرا) (ESRA) is a governmental video game content rating system that is used in Iran. Games that have been exempt from the rating are de facto banned from sale in Iran. +3 – Ages 3 and over +7 – Ages 7 and over +12 – Ages 12 and over +15 – Ages 15 and over +18 – Ages 18 and over
The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content ...
The system would be self-administered by game publishers who could use the system to label their games. The entire system was turned over to the SPA for its newly formed Recreational Software Advisory Council in 1994. The council formed RSACi in 1995, which was a branch which rated websites.
Download as PDF; Printable version; ... Chilean video game content rating system; ... Game Software Rating Regulations;
Game Software Rating Regulations (Chinese: 遊戲軟體分級管理辦法), also translated as Game Software Rating Management Regulations or Taiwan Entertainment Software Rating Information (TESRI), is the official video game content rating system used in Taiwan, and a de facto rating system for the Hong Kong and Southeast Asia markets. The ...
PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...
Separately, the Software Publishers Association (now the Software and Information Industry Association), the Association of Shareware Professionals, and other groups that represented developers of video game software on personal computers felt that the proposed ESRB system, which was based principally on age ratings, was not sufficient and ...
How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.