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  2. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  3. Project Zomboid - Wikipedia

    en.wikipedia.org/wiki/Project_Zomboid

    Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying.

  4. Negativity bias - Wikipedia

    en.wikipedia.org/wiki/Negativity_bias

    The negativity bias, [1] also known as the negativity effect, is a cognitive bias that, even when positive or neutral things of equal intensity occur, things of a more negative nature (e.g. unpleasant thoughts, emotions, or social interactions; harmful/traumatic events) have a greater effect on one's psychological state and processes than neutral or positive things.

  5. Values in Action Inventory of Strengths - Wikipedia

    en.wikipedia.org/wiki/Values_in_Action_Inventory...

    As a relatively new field of research, positive psychology lacked a common vocabulary for discussing measurable positive traits before 2004. [1] Traditional psychology benefited from the creation of DSM, as it provided researchers and clinicians with the same set of language from which they could talk about the negative. As a first step in ...

  6. Halo effect - Wikipedia

    en.wikipedia.org/wiki/Halo_effect

    The halo effect refers to the tendency of evaluating an individual positively on many traits because of a shared belief. [ 12 ] It is a type of immediate judgment discrepancy, or cognitive bias , in which a person making an initial assessment of another person, place, or thing will assume ambiguous information based upon concrete information.

  7. Negative affectivity - Wikipedia

    en.wikipedia.org/wiki/Negative_affectivity

    In psychology, negative affectivity (NA), or negative affect, is a personality variable that involves the experience of negative emotions and poor self-concept. [1] Negative affectivity subsumes a variety of negative emotions, including anger , contempt , disgust , guilt , fear , [ 2 ] and nervousness .

  8. Trait ascription bias - Wikipedia

    en.wikipedia.org/wiki/Trait_ascription_bias

    Trait ascription and the cognitive bias associated with it have been a topic of active research for more than three decades. [2] [3] Like many other cognitive biases, trait ascription bias is supported by a substantial body of experimental research and has been explained in terms of numerous theoretical frameworks originating in various disciplines.

  9. Neuroticism - Wikipedia

    en.wikipedia.org/wiki/Neuroticism

    Neuroticism is a personality trait associated with negative emotions. It is one of the Big Five traits. Individuals with high scores on neuroticism are more likely than average to experience such feelings as anxiety, worry, fear, anger, frustration, envy, jealousy, pessimism, guilt, depressed mood, and loneliness. [1]