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  2. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Furthermore, the effects of video games on adolescents are not proven to be universally negative or positive, most of the time they are influenced by factors such as the type of games played, the amount of time spent gaming, and the individual’s ability to balance gaming with real-world social interactions.

  3. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  4. How Videogames Changed the World - Wikipedia

    en.wikipedia.org/wiki/How_Videogames_Changed_the...

    How Videogames Changed the World is a one-off television special by Charlie Brooker which was aired on Channel 4 in November 2013. The show examines the 25 most significant video games according to Brooker, and through that, covers the history of the medium and its impact on wider culture.

  5. Winning with Marketing: The Power Of Video Games For Brands - AOL

    www.aol.com/winning-marketing-power-video-games...

    A Look to the Future of Video Game Marketing. The influence of collaboration between video games and brands has opened endless possibilities for both sides to connect with audiences, showcase ...

  6. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  8. Online gamers want more concrete value from their virtual in ...

    www.aol.com/online-gamers-want-more-concrete...

    The study was commissioned by game developer Unstoppable Games to mark the June 27 launch of its new game, "Influence," built on the Starknet tech platform, which uses blockchain to ensure players ...

  9. World Video Game Hall of Fame - Wikipedia

    en.wikipedia.org/wiki/World_Video_Game_Hall_of_Fame

    The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Museum of Play in Rochester, New York, United States. [1] [2] The museum began the International Center for the ...