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The mouse was released in Japan on December 3, 1994, the launch date of the PlayStation. [1] The mouse itself is a simple two-button ball mouse that plugs directly into the PlayStation controller port without adapters or conversions and is a fully supported Sony accessory. It was packaged along with a mouse mat bearing the PlayStation logo.
The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [ 17 ]
ImgBurn is an optical disc authoring program that allows the recording of many types of CD, DVD and Blu-ray images to recordable media (.cue files are supported as of version 2.4.0.0). [3] Starting with version 2.0.0.0, ImgBurn can also burn files and data directly to CD or DVD.
Connectivity: Master System controller port Input: 2 digital buttons, D-pad: September 1986 [6] [7] NES Advantage: NES: Connectivity: NES controller port Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch 1987 [8] Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Console games receive commands from the player through the use of an input device, commonly called a controller. Unlike a PC which uses a keyboard and mouse or a mobile device that uses a touch interface, console games are limited in their control schemes by the hardware available for the console. [34]
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...
In many cases with games that use a thumbstick, the D-pad is used as a set of extra buttons, all four usually centered on a kind of task, such as using items. Even without an analog stick, some software uses the D-pad's 8-directional capabilities to act as eight discrete buttons, not related to direction or on-screen movement at all.