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  2. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    If the constant term a 4 = 0, then one of the roots is x = 0, and the other roots can be found by dividing by x, and solving the resulting cubic equation, a 0 x 3 + a 1 x 2 + a 2 x + a 3 = 0. {\displaystyle a_{0}x^{3}+a_{1}x^{2}+a_{2}x+a_{3}=0.\,}

  3. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    The roots of the quadratic function y = ⁠ 1 / 2x 2 − 3x + ⁠ 5 / 2 ⁠ are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  4. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Because (a + 1) 2 = a, a + 1 is the unique solution of the quadratic equation x 2 + a = 0. On the other hand, the polynomial x 2 + ax + 1 is irreducible over F 4, but it splits over F 16, where it has the two roots ab and ab + a, where b is a root of x 2 + x + a in F 16. This is a special case of Artin–Schreier theory.

  5. Polynomial long division - Wikipedia

    en.wikipedia.org/wiki/Polynomial_long_division

    Place the result (+x) below the bar. x 2 has been divided leaving no remainder, and can therefore be marked as used. The result x is then multiplied by the second term in the divisor −3 = −3x. Determine the partial remainder by subtracting 0x − (−3x) = 3x. Mark 0x as used and place the new remainder 3x above it.

  6. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    is the number of collisions made (in ideal conditions, perfectly elastic with no friction) by an object of mass m initially at rest between a fixed wall and another object of mass b 2N m, when struck by the other object. [1] (This gives the digits of π in base b up to N digits past the radix point.)

  7. Quadratic form - Wikipedia

    en.wikipedia.org/wiki/Quadratic_form

    An integral quadratic form has integer coefficients, such as x 2 + xy + y 2; equivalently, given a lattice Λ in a vector space V (over a field with characteristic 0, such as Q or R), a quadratic form Q is integral with respect to Λ if and only if it is integer-valued on Λ, meaning Q(x, y) ∈ Z if x, y ∈ Λ.

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  9. Ruffini's rule - Wikipedia

    en.wikipedia.org/wiki/Ruffini's_rule

    P(x) will be divided by Q(x) using Ruffini's rule. The main problem is that Q(x) is not a binomial of the form x − r, but rather x + r. Q(x) must be rewritten as = + = (). Now the algorithm is applied: Write down the coefficients and r. Note that, as P(x) didn't contain a coefficient for x, 0 is written: