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  2. Education 3.0 - Wikipedia

    en.wikipedia.org/wiki/Education_3.0

    Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology , including apps, hardware and software ...

  3. Pedagogy 3.0 - Wikipedia

    en.wikipedia.org/wiki/Pedagogy_3.0

    Open-ended activities may run alongside other, more teacher-directed, activities in a versatile pedagogy that is an extension of blended learning pedagogic models. Learning in such scenarios is constructivist and has similarities with project-based , inquiry and problem-based approaches, although extended to exploit the collaborative features ...

  4. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  5. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    These theories can be placed into four main categories: 1) theories of independent study (e.g. Charles Wedemeyer, Michael Moore); 2) theories of the industrialization of teaching (e.g. Otto Peters); 3) theories of interaction and communication (e.g. Borje Holmberg); and 4) a synthesis of existing theories of communication and diffusion and ...

  6. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  7. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research. Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside ...

  8. Semantic Web - Wikipedia

    en.wikipedia.org/wiki/Semantic_Web

    While its critics have questioned its feasibility, proponents argue that applications in library and information science, industry, biology and human sciences research have already proven the validity of the original concept. [8] Berners-Lee originally expressed his vision of the Semantic Web in 1999 as follows:

  9. Learning Tools Interoperability - Wikipedia

    en.wikipedia.org/wiki/Learning_Tools...

    In January 2014, Learning Tools Interoperability version 2.0 was launched, introducing REST-based two-way communication between external tools and the learning platform. [5] Simultaneously, a subset of version 2.0 was released as version 1.2, as a transitional update from version 1.1 to version 2.0.