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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  3. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping.

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  5. Today’s NYT ‘Strands’ Hints, Spangram and Answers for ...

    www.aol.com/today-nyt-strands-hints-spangram...

    Drag or tap letters to create words. If tapping, double tap the last letter to submit. Theme words fill the board entirely. No theme words overlap.

  6. Lindsey Vonn to make World Cup skiing return in St. Moritz - AOL

    www.aol.com/lindsey-vonn-world-cup-skiing...

    Skiing great Lindsey Vonn has announced that she will make her World Cup return at St Moritz, Switzerland next weekend.. In a video posted by her sponsor, Red Bull, on Friday, the 40-year-old Vonn ...

  7. What officials are doing – and suggesting – to learn more ...

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    For more CNN news and newsletters create an account at CNN.com. Show comments. Advertisement. Advertisement. Holiday Shopping Guides. See all. AOL.

  8. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    Positions, normals, and materials for each surface are rendered into the geometry buffer using "render to texture". After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space .