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  2. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The clock rate of a CPU is normally determined by the frequency of an oscillator crystal. Typically a crystal oscillator produces a fixed sine wave —the frequency reference signal. Electronic circuitry translates that into a square wave at the same frequency for digital electronics applications (or, when using a CPU multiplier , some fixed ...

  3. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    In software development, the programming language Java was historically considered slower than the fastest third-generation typed languages such as C and C++. [1] In contrast to those languages, Java compiles by default to a Java Virtual Machine (JVM) with operations distinct from those of the actual computer hardware.

  4. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    When a program wants to time its own operation, it can use a function like the POSIX clock() function, which returns the CPU time used by the program. POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do ...

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The first PC compiler was for BASIC (1982) when a 4.8 MHz 8088/87 CPU obtained 0.01 MWIPS. Results on a 2.4 GHz Intel Core 2 Duo (1 CPU 2007) vary from 9.7 MWIPS using BASIC Interpreter, 59 MWIPS via BASIC Compiler, 347 MWIPS using 1987 Fortran, 1,534 MWIPS through HTML/Java to 2,403 MWIPS using a modern C/C++ compiler.

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. Benchmark (computing) - Wikipedia

    en.wikipedia.org/wiki/Benchmark_(computing)

    A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

  8. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The final result comes from dividing the number of instructions by the number of CPU clock cycles. The number of instructions per second and floating point operations per second for a processor can be derived by multiplying the number of instructions per cycle with the clock rate (cycles per second given in Hertz) of the processor in question ...

  9. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .