Search results
Results from the WOW.Com Content Network
The Knuth–Plass algorithm is a line-breaking algorithm designed for use in Donald Knuth's typesetting program TeX.It integrates the problems of text justification and hyphenation into a single algorithm by using a discrete dynamic programming method to minimize a loss function that attempts to quantify the aesthetic qualities desired in the finished output.
Pages in category "Articles with example Python (programming language) code" The following 200 pages are in this category, out of approximately 201 total. This list may not reflect recent changes. (previous page)
The original source code for the current TeX software is written in WEB, a mixture of documentation written in TeX and a Pascal subset in order to ensure readability and portability. For example, TeX does all of its dynamic allocation itself from fixed-size arrays and uses only fixed-point arithmetic for its internal
LaTeX (/ ˈ l ɑː t ɛ k / ⓘ LAH-tek or / ˈ l eɪ t ɛ k / LAY-tek, [2] [Note 1] often stylized as L a T e X) is a software system for typesetting documents. [3] LaTeX markup describes the content and layout of the document, as opposed to the formatted text found in WYSIWYG word processors like Google Docs, LibreOffice Writer, and Microsoft Word.
An alternative to using mathematical pseudocode (involving set theory notation or matrix operations) for documentation of algorithms is to use a formal mathematical programming language that is a mix of non-ASCII mathematical notation and program control structures. Then the code can be parsed and interpreted by a machine.
In mathematics and computer science, Horner's method (or Horner's scheme) is an algorithm for polynomial evaluation.Although named after William George Horner, this method is much older, as it has been attributed to Joseph-Louis Lagrange by Horner himself, and can be traced back many hundreds of years to Chinese and Persian mathematicians. [1]
TLA + is a formal specification language developed by Leslie Lamport.It is used for designing, modelling, documentation, and verification of programs, especially concurrent systems and distributed systems.
Laplacian smoothing is an algorithm to smooth a polygonal mesh. [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there.