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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku can be solved using stochastic (random-based) algorithms. [11] [12] An example of this method is to: Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found.

  3. Nonogram - Wikipedia

    en.wikipedia.org/wiki/Nonogram

    This can be done from either direction. For example, the 6 clue can be done either of two ways as follows: From the left: Since the 6 is the first number, count 6 blocks from the left edge, ending in the 6th block. Now "backfill" 4 blocks (the number obtained in step 4), so that cells 3 through 6 are filled.

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Help:Table - Wikipedia

    en.wikipedia.org/wiki/Help:Table

    A table can be useful even if none of the cells have content. For example, the background colors of cells can be changed with cell parameters, making the table into a diagram, like meta:Template talk:Square 8x8 pentomino example. An "image" in the form of a table is much more convenient to edit than an uploaded image.

  6. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  7. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    One discrete problem that is expensive to solve on many computers is that of counting the number of bits that are set to 1 in a (binary) number, sometimes called the population function. For example, the decimal number "37" is "00100101" in binary, so it contains three bits that are set to binary "1". [7]: 282

  8. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    For growth factor a, the average time per insertion operation is about a/(a−1), while the number of wasted cells is bounded above by (a−1)n [citation needed]. If memory allocator uses a first-fit allocation algorithm, then growth factor values such as a =2 can cause dynamic array expansion to run out of memory even though a significant ...

  9. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    Thus, if we have a vector containing elements (2, 5, 7, 3, 8, 6, 4, 1), and we want to create an array slice from the 3rd to the 6th items, we get (7, 3, 8, 6). In programming languages that use a 0-based indexing scheme, the slice would be from index 2 to 5. Reducing the range of any index to a single value effectively eliminates that index.