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  2. Twinity - Wikipedia

    en.wikipedia.org/wiki/Twinity

    Twinity is the first 3D online virtual world to incorporate true-to-scale replicas of large cities from all over the world. However, the company has recently begun to shift the focus away from a mirror world towards a more fantasy -oriented environment with locations like the Isle of Palmadora. [ 3 ]

  3. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on

  4. SmallWorlds - Wikipedia

    en.wikipedia.org/wiki/SmallWorlds

    The virtual world used Adobe Flash and ran inside a web browser, as Google Chrome was most recommended when playing this game. It integrated with YouTube, Flickr, SoundCloud, and a number of other Web 2.0 services. The game had thousands of players, peaking in 2012 with a total of 3.8 million visits globally from July to August. [2]

  5. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...

  6. Habbo - Wikipedia

    en.wikipedia.org/wiki/Habbo

    Habbo, also called Habbo Hotel, is a virtual world [1] and massively multiplayer online game. It is owned and operated by Sulake. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries. As of October 2020, 316 million avatars have been registered in the game. [2]

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  8. Moshi Monsters - Wikipedia

    en.wikipedia.org/wiki/Moshi_Monsters

    Since its digital popularity, Moshi Monsters has grown commercially to include physical products, including games, toys, the Moshi Monsters Magazine (number one selling younger children's magazine in the UK in 2011), [9] a best-selling DS video game, [10] 2 music albums, books, membership cards, bath soap, chocolate advent calendars, trading cards, figures of many Moshlings, mobile games, and ...

  9. YoWorld - Wikipedia

    en.wikipedia.org/wiki/YoWorld

    YoWorld (formerly YoVille) is a browser-based virtual world game which was released on May 8, 2008. It is developed by Big Viking Games. [1] The game operates on the freemium model, and is supported through microtransactions, as well as a voluntary in-game ad program.