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  2. Ludic fallacy - Wikipedia

    en.wikipedia.org/wiki/Ludic_fallacy

    The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  4. Magic circle (games) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(games)

    Some games which are claimed to break the fourth wall are instead expansions of the magic circle to encompass the player and the video game hardware to create a stronger immersion into the game, Conway argues. For example, Evidence: The Last Ritual requires the player to read email sent to them in real-life and view web pages to proceed, which ...

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. The Infinite Game - Wikipedia

    en.wikipedia.org/wiki/The_Infinite_Game

    The book is based on Carse's distinction between two types of games: finite games and infinite games. As Sinek explains, finite games (e.g. chess and football) are played with the goal of getting to the end of the game and winning, while following static rules. Every game has a beginning, middle, and end, and a final winner is distinctly ...

  7. Amor fati - Wikipedia

    en.wikipedia.org/wiki/Amor_fati

    Amor fati is a Latin phrase that may be translated as "love of fate" or "love of one's fate".It is used to describe an attitude in which one sees everything that happens in one's life, including suffering and loss, as good or, at the very least, necessary.

  8. 'Fight Night' creator breaks down the unbelievable true story ...

    www.aol.com/news/fight-night-creator-breaks-down...

    Is Fight Night based on a true story? Read on for details about the true story behind this TV show and what happened to the characters in real life.

  9. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.