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In Terraria, Durendal is a weapon that the player is able to craft, but it's a whip rather than a sword. Durendal is the name of a spaceship in Xenosaga and of an organization in Front Mission 4. The name also appears in Fate/Grand Order (2015). A sword named Durendal also appears in literature.
Calamity James, a British comic book character from The Beano; Calamity Jane, a 1953 film based on the person; Calamity Town, a 1942 novel by Ellery Queen; The Calamity, a central plot point for the 2011 video game Bastion; Calamity, a mod for the 2011 video game Terraria "Calamity", a song by Zayn from his 2021 album Nobody Is Listening
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
The puzzle is considered by many gamers and publications to be one of the most challenging and hardest video game puzzles of all time. Broken Sword creator and Revolution CEO Charles Cecil [2] and Broken Sword designer Steve Ince, [1] as well as publications which have covered it, explain that the puzzle was challenging because the player was not met with any "time critical" puzzle prior to ...
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Broken Sword 5: The Serpent's Curse; Broken Sword II: The Smoking Mirror; Broken Sword: The Angel of Death; Broken Sword: The Shadow of the Templars; Broken Sword: Shadow of the Templars – The Director's Cut; Broken Sword: The Shadow of the Templars (2002 video game) Broken Sword: The Sleeping Dragon
Zelda and her allies confront Calamity Ganon, but are unable to damage him until Terrako self-destructs to weaken him. Calamity Ganon is defeated by Link, and Zelda uses her power to permanently seal him away. The future heroes are returned to their timeline while Link, Zelda, and their allies look out at the now peaceful Hyrule.
Broken Sword: The Shadow of the Templars was developed by Revolution Software for the Game Boy Advance (GBA). Partially inspired by their development of other Broken Sword versions, including a Java browser game version and an iPAQ Pocket PC version, [5] the concept began as a "mad suggestion" according to director Charles Cecil.