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  2. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman

  3. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. [1] [2] The project attracts graduates and students interested in mathematics and computer programming.

  4. Codeforces - Wikipedia

    en.wikipedia.org/wiki/Codeforces

    Codeforces (Russian: Коудфорсес) is a website that hosts competitive programming contests. [1] It is maintained by a group of competitive programmers from ITMO University led by Mikhail Mirzayanov. [2] Since 2013, Codeforces claims to surpass Topcoder in terms of active contestants. [3] As of 2019, it has over 600,000 registered users ...

  5. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  6. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.

  7. Outline of computer programming - Wikipedia

    en.wikipedia.org/.../Outline_of_computer_programming

    Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.

  8. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  9. Coders at Work - Wikipedia

    en.wikipedia.org/wiki/Coders_at_work

    Coders at Work: Reflections on the Craft of Programming (ISBN 1-430-21948-3) is a 2009 book by Peter Seibel comprising interviews with 15 highly accomplished programmers. The primary topics in these interviews include how the interviewees learned programming, how they debug code, their favorite languages and tools, their opinions on literate ...