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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  3. Responsiveness - Wikipedia

    en.wikipedia.org/wiki/Responsiveness

    under 0.1 seconds the response is perceived as instantaneous (high user satisfaction); 1.0 seconds between 0.1 seconds and 1.0 second a slight delay is perceived, which is regarded as annoying in a local system but tolerated in a web interface that depends on a remote system for the response; this kind of delay usually does not interrupt user's ...

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  5. Orders of magnitude (time) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude_(time)

    ms One thousandth of one second 1 ms: The time for a neuron in the human brain to fire one impulse and return to rest [13] 4–8 ms: The typical seek time for a computer hard disk: 10 −2: centisecond cs One hundredth of one second 1.6667 cs: The period of a frame at a frame rate of 60 Hz. 2 cs: The cycle time for European 50 Hz AC electricity

  6. OLED - Wikipedia

    en.wikipedia.org/wiki/OLED

    On 6 January 2016, Dell announced the Ultrasharp UP3017Q OLED monitor at the Consumer Electronics Show in Las Vegas. [244] The monitor was announced to feature a 30-inch (76 cm) 4K UHD OLED panel with a 120 Hz refresh rate, 0.1 millisecond response time, and a contrast ratio of 400,000:1. The monitor was set to sell at a price of $4,999 and ...

  7. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds.

  8. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    In contrast to standard Ethernet according to IEEE 802.3 and Ethernet bridging according to IEEE 802.1Q, time is very important in TSN networks.For real-time communication with hard, non-negotiable time boundaries for end-to-end transmission latencies, all devices in this network need to have a common time reference and therefore, need to synchronize their clocks among each other.

  9. Rise time - Wikipedia

    en.wikipedia.org/wiki/Rise_time

    For applications in control theory, according to Levine (1996, p. 158), rise time is defined as "the time required for the response to rise from x% to y% of its final value", with 0% to 100% rise time common for underdamped second order systems, 5% to 95% for critically damped and 10% to 90% for overdamped ones. [6]