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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Observer is a publish/subscribe pattern, which allows a number of observer ... 17 of the 23 design patterns and that aspect-oriented programming could ...

  4. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In 1987, Kent Beck and Ward Cunningham began experimenting with the idea of applying patterns to programming – specifically pattern languages – and presented their results at the OOPSLA conference that year. [3] [4] In the following years, Beck, Cunningham and others followed up on this work.

  6. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Iterator pattern – defines a traversal principle like the visitor pattern, without making a type differentiation within the traversed objects Church encoding – a related concept from functional programming, in which tagged union/sum types may be modeled using the behaviors of "visitors" on such types, and which enables the visitor pattern ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. The book describes the following patterns: Creational patterns (5): Factory method pattern, Abstract factory pattern, Singleton pattern, Builder pattern, Prototype pattern

  8. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]

  9. Whiteboard Pattern - Wikipedia

    en.wikipedia.org/wiki/Whiteboard_Pattern

    The Listener Pattern puts such programming rules over OSGi environment, which can be considered first drawback. Apart from that, Listener Pattern doesn't suit for dynamic changes, which are expected in the OSGi environment. The Listener pattern, a programmer of the event listener is full in-charge of the program.