enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Sleep (system call) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(system_call)

    A typical sleep system call takes a time value as a parameter, specifying the minimum amount of time that the process is to sleep before resuming execution. The parameter typically specifies seconds, although some operating systems provide finer resolution, such as milliseconds or microseconds.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  4. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  5. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    When a program wants to time its own operation, it can use a function like the POSIX clock() function, which returns the CPU time used by the program. POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do ...

  6. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually of proteins). It is defined as 10 −13 seconds (100 fs). The galactic year, based on the rotation of the galaxy and usually measured in million years. [2]

  7. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    In computer science and computer programming, system time represents a computer system's notion of the passage of time. In this sense, time also includes the passing of days on the calendar . System time is measured by a system clock , which is typically implemented as a simple count of the number of ticks that have transpired since some ...

  8. sleep (command) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(command)

    A sleep command is also part of ASCII's MSX-DOS2 Tools for MSX-DOS version 2. [8] In PowerShell, sleep is a predefined command alias for the Start-Sleep cmdlet which serves the same purpose. [9] Microsoft also provides a sleep resource kit tool for Windows which can be used in batch files or the command prompt to pause the execution and wait ...

  9. Elapsed real time - Wikipedia

    en.wikipedia.org/wiki/Elapsed_real_time

    In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started.

  1. Related searches python time difference in seconds and hours of sleep computer screen rotation

    sleep system call timesystem call sleep function