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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. How to survive in Fracture, VALORANT's newest map - AOL

    www.aol.com/news/survive-fracture-valorant-new...

    VALORANT's newest map, Fracture, is finally here!. The game's seventh map notably deviates from the map design principles used in older maps, which can make trying it out it an intimidating ...

  4. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  5. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    For instance, when exploring on horseback, the player will only see the mini-map (and the horse's stamina meter if they are galloping). When the player enters combat, the game will display information related to ammunition amount and type along with the meters for player health, player stamina, "Dead Eye" ability, horse stamina and horse health.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. 3 Top Oil Stocks to Buy Before 2024 Is Over - AOL

    www.aol.com/3-top-oil-stocks-buy-150000000.html

    Where to shop today's best deals: Kate Spade, Amazon, Walmart and more. See all deals. In Other News. Entertainment. Entertainment. Entertainment Weekly.

  9. A Mysterious Lifeform Has Emerged From the Bottom of a Lake ...

    www.aol.com/lifestyle/mysterious-lifeform...

    Scientists thought that Lake Enigma was frozen from top to bottom. Then they discovered that water—and mysterious lifeforms—existed 11 meters below the surface.