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The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game inspired by Christian morality. Players race about a 67-space spiral track depicting virtues and vices with their goal being the Mansion of Happiness at track's end.
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The game of latrunculi is believed to be a variant of earlier Greek games known variously as petteia, pessoí, psêphoi, poleis and pente grammaí, to which references are found as early as Homer's time. [1] In Plato's Republic, Socrates' opponents are compared to "bad Petteia players, who are finally cornered and made unable to move."
Saint Paul, "The First Hermit", Jusepe de Ribera, Museo del Prado (1640) The grazers or boskoi (in Ancient Greek: βοσκοί, romanized: boskoí) are a category of hermits and anchorites, men and women, in Christianity, that developed in the first millennium of the Christian era, mainly in the Christian East, in Syria, Palestine, Pontus, Mesopotamia, and Egypt.
Ostracinda or Ostrakinda (Ancient Greek: ὀστρακίνδα) was an ancient Greek game for boys, [1] similar to modern Tag (game). [2] Two sides stand opposite divided by a line drawn on the ground. A boy throws up a shell or a dish, white on one side, and colored black (with pitch) on the other.
In the game you control your character Orestes, who must avenge his father's murder by returning to the palace of Mycenae, entering its catacombs, and solving a puzzle. [1] The game is based loosely on a Greek myth attributed to Homer, in which Agamemnon, the father of Orestes, is murdered by his wife Clytaemnestra.
The Knossos board game (Greek: Ζατρίκιον; zatrikion) is a unique archaeological object belonging to the Minoan civilization that is preserved in the Archaeological Museum of Heraklion. It was found by Sir Arthur Evans in the archaeological excavations of Knossos , in an area to the northeast of the palace that has since been called the ...
Halma (from Greek: ἅλμα, romanized: hálma, meaning “leap" [1]) is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854. [2] The gameboard is checkered and divided into 16×16 squares.