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  2. Novelty architecture - Wikipedia

    en.wikipedia.org/wiki/Novelty_architecture

    Such giant animals, fruits and vegetables, or replicas of famous buildings often serve as attractions themselves. Some are simply unusual shapes or constructed of unusual materials. [1] Many examples of novelty architecture are designed to attract drive-by customers by taking the form of products sold inside.

  3. Pathos - Wikipedia

    en.wikipedia.org/wiki/Pathos

    For example, this type of advertising is exemplified in large food brands such as Presidents Choice's "Eat Together" campaign (2017), and Coca-Cola's "Open-happiness" campaign (2009). One of the most well-known examples of pathos in advertising is the SPCA commercials with pictures of stray dogs with sad music.

  4. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  5. Ethos - Wikipedia

    en.wikipedia.org/wiki/Ethos

    A sculpture representing Ethos outside the Australian Capital Territory Legislative Assembly in Canberra, Australia. Ethos (/ ˈ iː θ ɒ s / or US: / ˈ iː θ oʊ s /) is a Greek word meaning 'character' that is used to describe the guiding beliefs or ideals that characterize a community, nation, or ideology; and the balance between caution and passion. [1]

  6. Path of Exile - Wikipedia

    en.wikipedia.org/wiki/Path_of_Exile

    Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games.Following an open beta phase, the game was released for Microsoft Windows in October 2013.

  7. Pathologic 2 - Wikipedia

    en.wikipedia.org/wiki/Pathologic_2

    Pathologic 2 takes place in a small town on the steppe only referred to as the Town on the Gorkhon River, or simply "the town." The culture of the town is a fusion of 20th century technology and architecture with ancient steppe culture and traditions, which bring about customs that greatly affect the course of events in the town.

  8. Destructible environment - Wikipedia

    en.wikipedia.org/wiki/Destructible_environment

    An early example of a fully destructible environment can be found in Namco's 1982 game Dig Dug, in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and paths made by the player. A similar game released that same year was Mr. Do! by Universal. [6]

  9. Logo Board Game - Wikipedia

    en.wikipedia.org/wiki/Logo_Board_Game

    The game launched internationally in 2010 when it was nominated for the Toy of the Year in the Netherlands, [2] and was awarded the “Grand Prix du Jouet – Jeu D’ambiance” in France. [3] There are other games which is The Logo Board Game but with a main theme including: The Best Of British; The Best Of TV & Movies; The Best Of Christmas Game