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A typical example is when computer's graphical user interface (such as Microsoft Windows [a]) no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers , and is not limited to graphical user interface issues.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine , monitor , or any other part of the signal chain reacting to that input, though all contributions of ...
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
Phrases used by the tech savvy to mean that a problem is caused entirely by the fault of the user include PEBKAC [8] (an acronym for "problem exists between keyboard and chair"), PEBCAK [9] (an alternative, but similar, acronym for "problem exists between chair and keyboard"), POBCAK (a US government/military acronym for "problem occurs between ...
Windows: Microsoft has designed their desktop computer operating system to also run on tablets and hybrid computers (a computer that can transform from a laptop into a tablet.) The good news about ...
The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.
Desktop Window Manager (DWM, previously Desktop Compositing Engine or DCE) is the compositing window manager in Microsoft Windows since Windows Vista that enables the use of hardware acceleration to render the graphical user interface of Windows.
It is a 2-in-1 PC which can be used like a conventional laptop, or the screen can be detached and used separately as a tablet, with touch and stylus input. In addition to the 13.5-inch screen available in the original Surface Book introduced two years before, it is also available in a 15-inch screen model.