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  2. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    All 49 games were learned using the same network architecture and with minimal prior knowledge, outperforming competing methods on almost all the games and performing at a level comparable or superior to a professional human game tester. [15] Deep reinforcement learning reached another milestone in 2015 when AlphaGo, [16] a computer program ...

  3. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [1] The efficacy of this paradigm depends on a good initial guess, and the supposition that the final minimax value lies in a narrow window around the guess (which becomes an upper/lower bound for the search from root).

  4. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The deep learning model consisted of 2 ANN, a policy network to predict the probabilities of potential moves by opponents, and a value network to predict the win chance of a given state. The deep learning model allows the agent to explore potential game states more efficiently than a vanilla MCTS.

  6. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent. Specifically, it is a policy gradient method, often used for deep RL when the policy network is very large. The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015.

  7. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...

  8. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  9. Model-free (reinforcement learning) - Wikipedia

    en.wikipedia.org/wiki/Model-free_(reinforcement...

    Model-free RL algorithms can start from a blank policy candidate and achieve superhuman performance in many complex tasks, including Atari games, StarCraft and Go.Deep neural networks are responsible for recent artificial intelligence breakthroughs, and they can be combined with RL to create superhuman agents such as Google DeepMind's AlphaGo.