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The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Shader model (vertex/pixel) API support [4] Memory bandwidth DVMT Hardware acceleration Direct3D OpenGL OpenCL MPEG-2 VC-1 AVC; Extreme Graphics 2002 Desktop 845G 845GE 845GL 845GV Brookdale 2562 200 2 3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 ...
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
The new driver model requires the graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft as of 2009, only about 1–2 percent of the hardware running Windows Vista used the XDDM, [10] with the rest already WDDM capable.
The Nvidia GeForce GTX 745, 750 and 750 Ti from the 7xx desktop GPU family would not be affected by this change. In Windows ,the last driver to fully support CUDA with 64-Bit Compute Capability 3.5 for Kepler in Windows 7 and Windows 8.1 64-bit is 388.71, tested with latest CUDA-Z and GPU-Z, after that driver, the 64-Bit CUDA support becomes ...
Direct3D 10: Designed around the new driver model in Windows Vista and featuring a number of improvements to rendering capabilities and flexibility, including Shader Model 4. Direct3D 10.1 is an incremental update of Direct3D 10.0 which shipped with, and required, Windows Vista Service Pack 1 , which was released in February 2008. [ 37 ]
The Radeon 300 series is a series of graphics processors developed by AMD.All of the GPUs of the series are produced in 28 nm format and use the Graphics Core Next (GCN) micro-architecture.
AMD Software is targeted to support all function blocks present on a GPU's or an APU's die.Besides instruction code targeted at rendering, this includes display controllers as well as their SIP blocks for video decoding (Unified Video Decoder (UVD)) and video encoding (Video Coding Engine (VCE)).