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The term avatāra (/ ˈ æ v ə t ɑːr, ˌ æ v ə ˈ t ɑːr /) originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs .
Because the six people responsible for setting up problems on the ENIAC (the first general-purpose electronic digital computer built at the University of Pennsylvania during World War II) were drafted from a corps of human computers, the world's first professional computer programmers were women, namely: Kay McNulty, Betty Snyder, Marlyn ...
A personal computer, often referred to as a PC, is a computer designed for individual use. [1] It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician.
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). [a] Some software products provide services to other systems and have no direct end users.
A player character may sometimes be based on a real person, especially in sports games that use the names and likenesses of real athletes. Historical figures and leaders may sometimes appear as characters too, particularly in strategy or empire building games such as in Sid Meier's Civilization series.
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First-person can be used as sole perspective in games belonging of almost any genre; first-person party-based RPGs and first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay.