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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
The objects that are related via the association are considered to act in a role with respect to the association, if object's current state in the active situation allows the other associated objects to use the object in the manner specified by the role. A role can be used to distinguish two objects of the same class when describing its use in ...
Class diagram - A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the system's classes, its attributes, and the relationships between the classes. The messages and classes identified through the development of the sequence diagrams can serve as input to the automatic generation of the ...
Examples includes various kinds of trees, DAGs, and graphs. Each node in a tree may be a branch or leaf; in other words, each node is a tree at the same time when it belongs to another tree. In UML, recursive composition is depicted with an association, aggregation or composition of a class with itself.
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...
Meta-modeling is the analysis, construction and development of the frames, rules, constraints, models and theories applicable and useful for the modeling in a predefined class of problems. The meta-data side of the diagram consists of a concept diagram. This is basically an adjusted class diagram as described in Booch, Rumbaugh and Jacobson (1999).
A UML link is run-time relationship between instances of classifiers, while a dependency is a model-time relationship between definitions. A typical uni-directional link requires the one instance to know about, and thus depend, upon the other, but this is not required.
UML class diagram of a Graph (abstract data type) The basic operations provided by a graph data structure G usually include: [1] adjacent(G, x, y): tests whether there is an edge from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y;