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  2. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    'digit-single'; originally called Number Place) [1] is a logic-based, [2] [3] combinatorial [4] number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the ...

  3. Numberlink - Wikipedia

    en.wikipedia.org/wiki/Numberlink

    In 1897, a slightly different form of the puzzle was printed in the Brooklyn Daily Eagle, in a column by Sam Loyd. [2] Another early, printed version of Number Link can be found in Henry Ernest Dudeney 's book Amusements in mathematics (1917) as a puzzle for motorists (puzzle no. 252). [ 3 ]

  4. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  5. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is ( 7 − ( 8 ÷ 8 ) ) × 4 = 24 {\displaystyle (7-(8\div 8))\times 4=24} .

  6. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as The ClueFinders: Mystery of the Monkey Kingdom in 2001.

  7. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland.In his book The Game of Logic he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". [1]

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