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Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
EarthBound, released in Japan as Mother 2: Gīgu no Gyakushū, [nb 2] [1] [2] is a 1994 role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second entry in the Mother series.
Snes9x is a Super Nintendo Entertainment System emulator software with official ports for MS-DOS, Linux, Microsoft Windows, AmigaOS 4, macOS, ...
Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob.The first device in the series was released in 1990 [1] for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear.
Mother [a] (known as EarthBound outside Japan) is a video game series that consists of three role-playing video games: Mother (1989), known as EarthBound Beginnings outside Japan, for the Family Computer; Mother 2 (1994), known as EarthBound outside Japan, for the Super Nintendo Entertainment System; and Mother 3 (2006) for the Game Boy Advance.
Mother 3 is a single-player role-playing video game similar to previous games in the Mother series. The player controls a party of playable characters who explore the game's two-dimensional fictional world, primarily shown from a top-down perspective.
The Super FX chip is used to render 3D polygons and to assist the SNES in rendering advanced 2D effects. This custom-made RISC processor is typically programmed to act like a graphics accelerator chip that draws polygons to a frame buffer in the RAM that sits adjacent to it.
The list of Super NES enhancement chips demonstrates Nintendo hardware designers' plan to easily expand the Super Nintendo Entertainment System with special coprocessors. This standardized selection of chips was available to licensed developers, to increase system performance and features for each game cartridge.