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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.
Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation. Using this program, one can make 3D animations using the pre-made objects and backgrounds. It was used by many schools to teach not only making movies with the program but co-operation between the students.
Video, HTML, LaTeX, Flash ? Yes Yes Yes Yes OpenCards: BSD: Yes Yes 2 Yes Yes Yes PowerPoint slides, Markdown: Yes Yes Via Dropbox: No Yes Pleco: Proprietary: Yes Paid addon Multiple Yes No Yes No Yes Via iCloud (iOS only) No After purchase Quizlet: Proprietary: Yes No 2 Yes Yes Yes Text-to-speech in 18 languages: Yes Yes Yes No Paid upgrade ...
Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [ 15 ] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.
Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...