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Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
ATI Radeon Xpress 1150 (ATI Radeon Xpress 200) May 23, 2006 Athlon 64, Athlon 64 FX, Athlon 64 X2, Sempron 110 1000 BI-DIRECTIONAL No Radeon X300 IGP, 400 MHz SB450, SB460, SB600, ULi M1575 A-Link Express II [a] RD480 ATI CrossFire Xpress 1600 (ATI Radeon Xpress 200 CrossFire Edition) September 27, 2005 Athlon 64, Athlon 64 FX, Athlon 64 X2 ...
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable ...
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by AMD, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
AMD graphics cards under ATI brand (4 P) Pages in category "AMD graphics cards" The following 16 pages are in this category, out of 16 total.
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.
The Radeon HD 3800 series was based on the codenamed RV670 GPU, packed 666 million transistors on a 55 nm fabrication process and had a die size at 192 mm 2, with the same 64 shader clusters as the R600 core, but the memory bus width was reduced to 256 bits.
Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of shader.TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below).