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When a win occurs in Taiwanese Mahjong, the number of tai of the winning hand is multiplied by a factor and then added to a base score. For example, if the base and factor are 3 and 2, respectively, then the loser to a 5-tai hand pays the winner 13 (3+2×5).
Mahjong is sometimes played in a gambling setting. Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other winners. In this case, the loser pays cash to buy back the chips from the winners and the game continues.
Malaysian 3-player mahjong is played with only circles and honours, as well as the extra eight flowers in a Malaysian mahjong set ("face" and "animal" tiles) and jokers ("fly" (飛) tiles), for a total of 84 tiles. There is no fixed game length and the dealer is the winner of the previous round.
The rules for the tournament were developed by Alan Kwan as a slight modification of his Zung Jung (中庸) pattern-based scoring system. [3] The tournament used sets of 136 tiles, excluding the bonus flower tiles, and pairs of dice. Prevailing wind was not recognized.
This form of mahjong uses all of the tiles of the most commonly available sets, includes no exotic complex rules, and has a relatively small set of scoring sets/hands with a simple scoring system. For these reasons Hong Kong mahjong is a suitable variation for the introduction of game rules and play and is the focus of this article.
This is a list of traditional sets of playing cards or gaming tiles such as mahjong tiles or dominoes that are still in modern use. A typical traditional pack of playing cards consists of up to 52 regular cards, organized into four suits, and optionally some additional cards meant for playing, such as jokers or tarot trumps.
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A Japanese mahjong set. Mahjong is a relatively complex four-player game with multiple variants played all around the world. [1] When developing a mahjong-related artificial intelligence (AI), there are several factors researchers must consider; an AI must take into account its own hand as well as what it infers about the other players' hands utilizing the information available. [2]
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related to: taiwan mahjong rules and scoring sheet set 3